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Crafts

There is more to this MUD than killing things. Players can become artisans and fuel the local economy through a system of skills known as crafts. There are several different crafts, and each has a niche separate from the others, but they share some similarities.

To craft anything, you will need the tools and the ingredients the object requires. These vary from object to object, but they should be fairly easy to determine through common sense--a knife and a stick are required to whittle a torch; a needle, thread, and cloth are necessary to sew a dress, etc. The ingredients and tools need only be in the room with you in order to use them, but you need at least one free hand. This means you'll have to leave something on the floor. You should do your crafting somewhere you don't expect to be robbed.

When you have the necessary stuff, all you have to do is get it all out and make an attempt to create something. You do this by typing a command consisting of the verb related to the crafting followed by the expected product, i.e. 'whittle torch'. At this point, you will attempt to create the object. Your success will depend on your ability with the craft skill and the difficulty of the object intended.

Also note: you can 'carefully' craft an item to increase your chances of success, but also taking longer, or 'quickly' craft an item to speed up the making of the item while sacrificing some chance of success. A good craftsman can still craft quickly without ever failing.

craft quickly [object]
craft carefully [object]
craft [object]

Here is a (non-comprehensive) list of craft skills:

Basket Weaving
Butchery
Carpentry
Cobblery
Coopering
Dyeing
Embroidery
Fishing
Gem Cutting
Glass Blowing
Glass Making
Glass Working
Hunting
Knitting
Metal Working
Smelting
Smithing
Leather Working
Logging
Mining
Pottery Working
Sewing
Spinning
Stone Carving
Tanning
Weaving
Whittling

There are also alchemy and herbalism skills which you will need to find on your own.

When you're done with your item, you can use it yourself, or try to give, trade, or sell it to someone else. Also, if you find an empty store, you can try to set up a shop of your own to showcase your wares.

See Also: shops

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