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Halak
Halaks are bipedal carnivores, averaging about one and a half
meters (five feet) in height. They have feather- and down-covered
bodies, two strong wings, and a sharp beak. They were created as
agile aerial warriors by the rowans,
and have more recently earned renown as fine woodworkers. As a
race, they are rather purposeless and drifting, but seek an
identity and niche for their people in the absence of the wars
for which they were created. Halaks hate the rowans for casting
them aside after the Rowan/Kiisic
Wars, and they hate the grakkon race for the losses they sustained
at their hands during the same.
Positive IC and OOC peer ratings are required to create a halak character.
How to roleplay a halak
Halaks were magically created by the rowans as living weapons of war. During
the third great War, halaks were created as an aerial countermeasure to the
(gargoyles), whose flying attack against
rowan enclaves threatened to deal an insurmountable blow and ensure a kiisic
victory. After the Breaking, halaks were set free by the rowans who,
with the near dissolution of their own society, could spare no worry for their servants.
Rowan mages magically created their halak slaves by combining avian and
human essence. From their avian
progenitors, halaks inherited wings, keen vision, a carnivorous diet,
an ear for mimicry leading to an ease of learning languages, and their
single-minded loyalty towards those who nurture them in their infancy.
Their human genes provide their basic body shape, strength, and the aggressive,
reckness nature that enables them to throw themselves headlong into a fight with
a larger, stronger foe.
Halaks have an innate sense of honor that revolves around their considerable
talent for warfare. Quite a few of them secretly long for war, so they can make
full use of their talents once again.
Most halaks are not interested in magic, but they are not particularly
frightened or bothered by its practice.
There is no organized halak society; a halak's loyalty usually doesn't extend
past the members of his extended family. However, quite a few halaks live among
other races, using their unique talents to serve a valued role in a niche that
they have carved for themselves within the larger society. On the other hand, a
good number of halaks live in the wilds, coming together only to raid civilized
areas. As generations pass, these wild halaks are slowly devolving into feral
semi-sentients.
A civilized halak character should demonstrate a strong sense of honor. They
should act with courtesy towards all, and demonstrate respect for any who show
themselves to be competent fighters, political rulers, or experts in any field
they consider useful. However, they are aggressive and quick tempered, often
seeing slights where none were intended. They should never shrink from a fight,
but they should fight on their own terms, employing the tactics that have stood
them in good stead since their glory days in the last War. They prefer ranged
weapons and spears to keep foes away from their fragile wings. Temporary
disengagement and aerial ambush is acceptable.
A halak must have a well-planned character history. This history should dictate
how the character is played. A halak's childhood experiences mold its attitude,
personality and viewpoints. A halak raised in a calm, social environment will
probably not turn out to be a raging warrior. One raised in the miserable wilds
won't be content to carry messages for the post offices or whittle wooden items
and weave wickerwork.
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