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Atlasia

Atlasia are bipedal omnivores with prehensile tails and soft fur. They are lithe, agile, highly dexterous, and reach a height of around 1.4 meters (4-5 feet). Most atlasia live in remote treetop villages and tend towards isolationism; the close-knit extended families which form the basis of atlasian society offer very little room for outsiders. The few atlasia that leave their jungle homes tend to be viewed as flighty, unpredictable and somewhat cowardly, but their gifts as artists and artisans are undeniable. They greatly fear the effects of destructive magic, and have little magical talent of their own.

Atlasia are currently unreleased.

Aquaepura

Aquaepurae are bipedal omnivores capable of living on both land and in water. They are thin and reach an average height of about two meters (6.6 feet). Though not physically powerful, they are cunning and manipulative. When out of water, they are physically almost indistinguishable from bramen, and they quietly share much of that race's culture and living space; however, they are deeply (and some would say rightfully) distrusted by their unwitting patrons. They are primarily survivalists; the continued existence of their race is their only universal goal, which they often try to ensure by gaining dominance over the bramen they abide with. They bear a stong territorial enmity for livathi, and their deepest and most abiding fear is for the annihilation of their species. They possess an above average aptitude for magic.

Positive peer ratings are required to play aquaepura characters.

Braman

Bramen are slim, bipedal herbivores with hairless bodies and large floppy ears, reaching a height of about two meters (6.6 feet). They are very intelligent and tend to be drawn to natural philosophy; consequently, many braman cultures are famed for their skills with alchemy, engineering and herbalism. Most bramen disdain violence, preferring intellectual and economic power, and are well-known as sailors and traders throughout the inhabited world. They tend to live in coastal towns and small cities on their home islands, which are Terrinor's oldest centers of civilization; their ships and navigational skills, too, are by far the best on Terrinor. They possess an average aptitude for magic, but tend to distrust the magical arts.

Positive peer ratings are required to play braman characters.

Gargoyle

Gargoyles are bipedal omnivores with membranous wings suitable for gliding. They are somewhat short, averaging a bit less than a meter and a half (4 feet) in height, and have tough, leathery, hairless skin. Gargoyles were created as aerial warriors by kiisic mages; they are also fine masons and stone workers, producing magnificent fortresses and carvings. Loyalty, honor, and strength are greatly valued by most gargoyles, and they only fear those that would harm them. They have a natural hatred for the halaks, whom they were created to combat, and despise those who attempt to desecrate their stonework, which for them holds religious significance. Gargoyles have a below average aptitude for magic.

Gargoyles are currently unreleased.

Goblin

Goblins are a small, scrawny race of bipedal omnivores with voracious appetites. They have large, wide eyes, large mouths, and large pointed ears. Reclusive by nature, they prefer to live in loose tribes in remote areas of murky swamps, shallow caves, or dense forests. Goblins are cunning and adaptable and they tend to fear and loathe the flying races. They harbor hatred for anyone better off than they are, and are in general a bitter race. Goblins are very superstitious, and tend to be fearful of anything they do not understand. They also possess a below average aptitude for magic.

Halak

Halaks are bipedal carnivores, averaging about one and a half meters (five feet) in height. They have feather- and down-covered bodies, two strong wings, and a sharp beak. They were created as agile aerial warriors by the rowans, and have more recently earned renown as fine woodworkers. As a race, they are rather purposeless and drifting, but seek an identity and niche for their people in the absence of the wars for which they were created. Halaks hate the rowans for casting them aside after the Rowan/Kiisic Wars, and they hate the gargoyle race for the losses they sustained at their hands during the same.

Positive peer ratings are required to play halak characters.

Human

Humans are a large, strong race of bipedal omnivores, reaching an average height of slightly under two meters (6 ft). They tend to be social, though they lack the organization to create many large-scale governments; most human cultures remain quite barbaric and are never fully united. Most of their acts can be traced back to their pervasive self-interest; in the pursuit of their goals, individual humans range from quite resourceful to downright catatonic. Most human cultures tend to be superstitious and very fearful of the unknown. Humans possess a below average aptitude for magic.

Kiisic

The kiisic race is composed of arachnoid omnivores with four arms and four legs. They stand about 1.3 meters (four feet) high, and have chitinous black skin and four compound eyes. They thrive on independence, disorder and political intrigue; while most kiisic settlements pay lip service to feudal or republican ideals, most are in practice closer to near-total anarchy. The race's greatest fear is for anything which threatens their rational thought or sanity. They bear an intense hatred for the rowan race, dating back to the first encounters between the two species; it is likely that this antagonism can be traced to the contrast between the philosophies of these two powerful cultures.

The kiisic race is currently unreleased.

Livathi

Livathi are large aquatic carnivores with six prehensile, whisker-like tentacles and long eel-like bodies, all covered in small scales. They can move about and breathe on land, but are much more at home in aquatic environments. Feared by many races, they are indeed formidable in temperament and stature. Livathi are very accomplished at art, especially creating jewelry and sculpting. Livathi are quite narcissistic and often live for the moment. They fear cold places, and some are skittish about coming out on land. Their only hatred, which is very strong, is toward the aquaepurae, their archenemies and territorial competitors. Livathi tend to have a slightly above average aptitude for magic.

Livathi are currently unreleased.

Molok

Moloks are hairless, bipedal omnivores, reaching an average height of about a meter and a half (5 ft). They are broad and muscular, with vaguely rodent-like features and a thick tail. Moloks have an extremely strong work ethic, and are quite well suited for hard manual labor. They are native to the Underworld, and see best in near-total darkness. Moloks are a fearless race, but loathe their kiisic creators; most moloks despise magic as well, and some sects adopt a bloody, fanatical breed of isolationism. They have almost no ability at all for magic.

Positive peer ratings are required to play molok characters.

Mysrra

Mysrrae are fur-covered, bipedal feline carnivores, displaying many colors and patterns of fur. As a race, they are slightly below average in size and in strength, but are quick and highly agile. Mysrrae tend towards egotism, and usually maintain a fierce sense of personal independence. Most mysrrae consider fervent dedication to an idealized way of living to be one of the highest virtues, though some cannot cope with the intensity of such a life. They are usually very religious, and often believe with great fervor in the moral superiority of their race; this wins them few friends among neighboring cultures, though mysrrae can prove excellent allies for those that can tolerate their ideals. They possess a slightly above average aptitude for magic.

Rowan

Rowans are photosynthetic, quadrapedal beings with a trunk-like body and five tentacle-like arms. They have thin green skin, which is quite sensitive to heat and cold, and they have poor vision. Rowans are very intelligent, and often make fine craftsmen. They fear the wrath of their enemies from the Rowan/Kiisic Wars and the final destruction of their empire, which is now in shambles after the Breaking. They also fear that magic may no longer afford them the protection they once enjoyed; as a result, many rowan societies have come to depend greatly upon slave labor. Rowans despise the kiisic race above all else, but bear a more general hatred for anyone or anything that would stand in the way of what they perceive as their perfect social order.

Rowans are currently unreleased.

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