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Atlasia
Atlasia are bipedal omnivores with prehensile tails and soft fur.
They are lithe, agile, highly dexterous, and reach a height of around
1.4 meters (4-5 feet). Most atlasia live in remote treetop villages and tend
towards isolationism; the close-knit extended families which form the
basis of atlasian society offer very little room for outsiders. The
few atlasia that leave their jungle homes tend to be viewed as
flighty, unpredictable and somewhat cowardly, but their gifts
as artists and artisans are undeniable. They greatly fear the
effects of destructive magic, and have little magical talent of
their own.
Atlasia are currently unreleased.
Aquaepura
Aquaepurae are bipedal omnivores capable of living on both land
and in water. They are thin and reach an average height of about
two meters (6.6 feet). Though not physically powerful, they are
cunning and manipulative. When out of water, they are
physically almost indistinguishable from bramen, and they
quietly share much of that race's culture and living space;
however, they are deeply (and some would say rightfully)
distrusted by their unwitting patrons. They are primarily
survivalists; the continued existence of their race is their
only universal goal, which they often try to ensure by gaining
dominance over the bramen they abide with. They bear a stong territorial
enmity for livathi, and their deepest and most abiding fear
is for the annihilation of their species. They possess an above average
aptitude for magic.
Positive peer ratings are required to play aquaepura characters.
Braman
Bramen are slim, bipedal herbivores with hairless bodies and
large floppy ears, reaching a height of about two meters (6.6 feet).
They are very intelligent and tend to be drawn to natural philosophy;
consequently, many braman cultures are famed for their skills with
alchemy, engineering and herbalism. Most bramen disdain violence,
preferring intellectual and economic power, and are well-known as sailors
and traders throughout the inhabited world. They tend to live in coastal
towns and small cities on their home islands, which are Terrinor's
oldest centers of civilization; their ships and navigational skills,
too, are by far the best on Terrinor. They possess an average aptitude
for magic, but tend to distrust the magical arts.
Positive peer ratings are required to play braman characters.
Gargoyle
Gargoyles are bipedal omnivores with membranous wings suitable for
gliding. They are somewhat short, averaging a bit less than a meter
and a half (4 feet) in height, and have tough, leathery, hairless
skin. Gargoyles were created as aerial warriors by kiisic mages; they
are also fine masons and stone workers, producing magnificent
fortresses and carvings. Loyalty, honor, and strength are
greatly valued by most gargoyles, and they only fear those that
would harm them. They have a natural hatred for the halaks, whom
they were created to combat, and despise those who attempt to
desecrate their stonework, which for them holds religious significance.
Gargoyles have a below average aptitude for magic.
Gargoyles are currently unreleased.
Goblin
Goblins are a small, scrawny race of bipedal omnivores with voracious
appetites. They have large, wide eyes, large mouths, and large pointed
ears. Reclusive by nature, they prefer to live in loose tribes in
remote areas of murky swamps, shallow caves, or dense forests. Goblins
are cunning and adaptable and they tend to fear and loathe the flying
races. They harbor hatred for anyone better off than they are, and
are in general a bitter race. Goblins are very superstitious, and
tend to be fearful of anything they do not understand. They also
possess a below average aptitude for magic.
Halak
Halaks are bipedal carnivores, averaging about one and a half meters
(five feet) in height. They have feather- and down-covered bodies, two
strong wings, and a sharp beak. They were created as agile aerial
warriors by the rowans, and have more recently earned renown as fine
woodworkers. As a race, they are rather purposeless and drifting, but
seek an identity and niche for their people in the absence of the wars
for which they were created. Halaks hate the rowans for casting them
aside after the Rowan/Kiisic Wars, and they hate the gargoyle race for
the losses they sustained at their hands during the same.
Positive peer ratings are required to play halak characters.
Human
Humans are a large, strong race of bipedal omnivores, reaching an
average height of slightly under two meters (6 ft). They tend to be
social, though they lack the organization to create many large-scale
governments; most human cultures remain quite barbaric and are never
fully united. Most of their acts can be traced back to their pervasive
self-interest; in the pursuit of their goals, individual humans range
from quite resourceful to downright catatonic. Most human cultures
tend to be superstitious and very fearful of the unknown. Humans
possess a below average aptitude for magic.
Kiisic
The kiisic race is composed of arachnoid omnivores with four arms
and four legs. They stand about 1.3 meters (four feet) high, and
have chitinous black skin and four compound eyes. They thrive on
independence, disorder and political intrigue; while most kiisic
settlements pay lip service to feudal or republican ideals, most are
in practice closer to near-total anarchy. The race's greatest fear is
for anything which threatens their rational thought or sanity. They
bear an intense hatred for the rowan race, dating back to the first
encounters between the two species; it is likely that this antagonism
can be traced to the contrast between the philosophies of these two
powerful cultures.
The kiisic race is currently unreleased.
Livathi
Livathi are large aquatic carnivores with six prehensile,
whisker-like tentacles and long eel-like bodies, all covered
in small scales. They can move about and breathe on land, but
are much more at home in aquatic environments. Feared by many
races, they are indeed formidable in temperament and stature.
Livathi are very accomplished at art, especially creating jewelry and
sculpting. Livathi are quite narcissistic and often live for the moment.
They fear cold places, and some are skittish about coming out on land.
Their only hatred, which is very strong, is toward the aquaepurae, their
archenemies and territorial competitors. Livathi tend to have a
slightly above average aptitude for magic.
Livathi are currently unreleased.
Molok
Moloks are hairless, bipedal omnivores, reaching an average height
of about a meter and a half (5 ft). They are broad and muscular, with
vaguely rodent-like features and a thick tail. Moloks have an extremely
strong work ethic, and are quite well suited for hard manual labor.
They are native to the Underworld, and see best in near-total darkness.
Moloks are a fearless race, but loathe their kiisic creators; most moloks
despise magic as well, and some sects adopt a bloody, fanatical
breed of isolationism. They have almost no ability at all for magic.
Positive peer ratings are required to play molok characters.
Mysrra
Mysrrae are fur-covered, bipedal feline carnivores, displaying many colors
and patterns of fur. As a race, they are slightly below average
in size and in strength, but are quick and highly agile.
Mysrrae tend towards egotism, and usually maintain a fierce
sense of personal independence. Most mysrrae consider fervent dedication
to an idealized way of living to be one of the highest virtues, though some
cannot cope with the intensity of such a life. They are usually very
religious, and often believe with great fervor in the moral superiority of
their race; this wins them few friends among neighboring cultures, though
mysrrae can prove excellent allies for those that can tolerate their
ideals. They possess a slightly above average aptitude for magic.
Rowan
Rowans are photosynthetic, quadrapedal beings with a trunk-like body
and five tentacle-like arms. They have thin green skin, which is
quite sensitive to heat and cold, and they have poor vision. Rowans
are very intelligent, and often make fine craftsmen. They fear the wrath
of their enemies from the Rowan/Kiisic Wars and the final destruction
of their empire, which is now in shambles after the Breaking. They
also fear that magic may no longer afford them the protection they
once enjoyed; as a result, many rowan societies have come to depend
greatly upon slave labor. Rowans despise the kiisic race above all
else, but bear a more general hatred for anyone or anything that would
stand in the way of what they perceive as their perfect social order.
Rowans are currently unreleased.
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