|
Style
Syntax:
style
style [remember/forget] [name]
style [name]
style list
style help
The style command by itself is used to show your present style of
fighting. Five sets of opposed preferences appear, with the
ones on the left being offensive in nature and those on the right
being defensive. The asterisk shows your present setting.
> style
Combat Style
Aim |* | Control
Offensive |* | Dodge
Daring | *| Parry
Power | *| Speed
Attack |* | Defense
---*---
Settings are changed using the increase command, which is
described in detail below. The five scales are:
aim control
offensive dodge
daring parry
power speed
attack defense
The 'style remember ' syntax allows you to save
your current style settings under a name of your choice. Typing
'style ' thereafter will change your style back to the
recorded settings. 'style forget ' deletes unwanted
styles, and 'style list' displays all your saved styles.
Increase
Fighting style represents the choices your character will make during
combat. Whether you are going for a quick kill, just trying to stay
alive, or wish to target a specific part of your opponent, these
choices will affect how successful your fighting will be. Your combat
style is determined by 10 main factors:
Attack: Focus on gaining a tactical advantage.
Defense: Focus on protecting yourself.
Aim: Focus on trying to hit a particular part of your opponent.
Control: Focus on protecting one or more parts of your body.
Offensive: Focus on hitting your opponent.
Dodge: Focus on movement out of the way of blows.
Parry: Focus on deflecting blows.
Daring: Focus on getting past your opponent's parries.
Speed: How quickly you will swing your weapons.
Power: How hard you'll hit.
To modify your combat style, type 'increase [what] [how much]'
If you don't specify how much, it will assume the smallest amount.
'how much' can be 'a little', 'some', 'lots', or 'all'.
Example:
>increase daring
-or-
>increase daring some
Control
Syntax:
control [body part], [body part], and [body part]
Control is used for guarding one or more sections of your body from being
hit. Its effectiveness is reduced, the more sections you try to control.
Effectiveness is also dependent on how high you have prioritized control
in your fighting style.
To view your current settings, type 'control' by itself.
Aim
Syntax:
aim at [partname] OR aim [partname]
This command will cause you to try to strike a part called
"partname" on your opponent, with a tendency (though not absolute) to
emphasize that part over other available opportunities.
The chance of actually striking that part will depend on the size of
the part in comparison to the whole creature, on your "aim blows" skill,
and on the amount you have allocated towards aiming. Note that if you
specify a part that the creature does not have, you (obviously) can't
hit it.
If you don't want to aim at anything, type "aim none".
|