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Style

Syntax:
style
style [remember/forget] [name]
style [name]
style list
style help

The style command by itself is used to show your present style of fighting. Five sets of opposed preferences appear, with the ones on the left being offensive in nature and those on the right being defensive. The asterisk shows your present setting.

 > style

Combat Style Aim |* | Control Offensive |* | Dodge Daring | *| Parry Power | *| Speed Attack |* | Defense ---*---

Settings are changed using the increase command, which is described in detail below. The five scales are:

aim       control
offensive dodge
daring    parry
power     speed
attack    defense

The 'style remember ' syntax allows you to save your current style settings under a name of your choice. Typing 'style ' thereafter will change your style back to the recorded settings. 'style forget ' deletes unwanted styles, and 'style list' displays all your saved styles.



Increase

Fighting style represents the choices your character will make during combat. Whether you are going for a quick kill, just trying to stay alive, or wish to target a specific part of your opponent, these choices will affect how successful your fighting will be. Your combat style is determined by 10 main factors:

Attack: Focus on gaining a tactical advantage.
Defense: Focus on protecting yourself.
Aim: Focus on trying to hit a particular part of your opponent.
Control: Focus on protecting one or more parts of your body.
Offensive: Focus on hitting your opponent.
Dodge: Focus on movement out of the way of blows.
Parry: Focus on deflecting blows.
Daring: Focus on getting past your opponent's parries.
Speed: How quickly you will swing your weapons.
Power: How hard you'll hit.
To modify your combat style, type 'increase [what] [how much]'

If you don't specify how much, it will assume the smallest amount. 'how much' can be 'a little', 'some', 'lots', or 'all'.

Example:
>increase daring
-or-
>increase daring some



Control

Syntax:
control [body part], [body part], and [body part]

Control is used for guarding one or more sections of your body from being hit. Its effectiveness is reduced, the more sections you try to control. Effectiveness is also dependent on how high you have prioritized control in your fighting style.

To view your current settings, type 'control' by itself.



Aim

Syntax:
aim at [partname] OR aim [partname]

This command will cause you to try to strike a part called "partname" on your opponent, with a tendency (though not absolute) to emphasize that part over other available opportunities.

The chance of actually striking that part will depend on the size of the part in comparison to the whole creature, on your "aim blows" skill, and on the amount you have allocated towards aiming. Note that if you specify a part that the creature does not have, you (obviously) can't hit it.

If you don't want to aim at anything, type "aim none".

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