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Designing your character. (Read 1246 times)
Emerald
unskilled
*
Plotting your demise


I'm watching you.

Gender: female
Designing your character.
07/14/09 at 14:06:52
 
There are numerous methods with which people use when creating their character and I was just wondering how everyone else here goes about making theirs? I personally like to go into the game with a general idea of my chracters personality and role but generally they just start out as cardboard cutouts that get added to as I play to eventual become fully fleshed out characters. A great example of this was with one of my earliest chracters, Moubarak the goblin. He started out as a generic gobbo but as time went on he took on a more warped personailty often doing strange things and freaking people out (one of my best reactions was "Moubarak you sick ****!" when he snuck up on a  friend in the woods after watching him sleep for awhile...he might have said something creepy like "I was watching " or something like that I can't quite remember). I had not intended on making him this way at all and have no idea as to how I worked out his character that way or why but all my characters are kind of this way.
 
Ok your turn  Smiley
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« Last Edit: 07/14/09 at 14:10:19 by Emerald »  
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Kieran
unskilled
*
Leicester, UK


I am the man who
wasn't there.

Gender: male
Re: Designing your character.
Reply #1 - 08/05/09 at 23:31:06
 
Well I have only ever had 1 AL charactor so I can't really tell you about him but my current D&D char has been fun to make.
 
I started with the idea of making a useless charactor to play that will die quickly while I think of a better idea so I went for a kobold because of the crap stat adjustments, and made him a dragon wrought kobold druid. Started of as a useless lost child with a pet badger really thought he would die within the first few sessions.....
 
Some time later....  Now I'm alot stronger, seem to keep surviving and have become obsessed with becoming as draconic as possible. I have wings that Icanfly with and will be able to wild shape dragon soon. Oh and my heritage is that of a gold dragon so I'm obsessed with fire (slightly odd for a druid). I've become obsessed with any dragons that are encountered and keep nicking all the loot to add to my hoard which I sleep on at night (in the burrow I make at night by wild shaping badger and I have an elaborate alarm system for the entrance). I have attacked other players for trying to "steal" from my hoard and am currently walking around with the corpse of one of the players old charactors in a magic bag which I use for food for me and my new pet Dire Wolf which I ride into battle.
 
I just reallised he's a species confused Kobold!
Thinks he is a dragon!  Grin
 
Now I just need to develop my AL charactor to being this confused / intersting....
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
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Kriss
excellent
****
Portland, Oregon


Rock long and
prosper.

Gender: male
Re: Designing your character.
Reply #2 - 09/01/09 at 13:34:04
 

In both D&D and other roleplaying venues, I also find that much of character development comes through playing them. Sure, I can brainstorm and write a backstory/general sheet of the character's beliefs, but I can't actually be certain how they'll react to a situation until the situation itself emerges. I don't even know myself completely, so I don't expect to be omniscient concerning my character. Theater actors themselves make discoveries on stage, because even when you have a strong idea of where you are and where you're going, roleplaying is a feat of creative intuition.
 
That said, I find that taking random personality tests and pseudo-tests - everything from Enneagrams to "What Alignment Are You?" - answering questions as the character would do, is an entertaining way to get some insight about a character. Or at least, have things to think about thrown at you.
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"Humankind is not likely to salvage civilization unless it can evolve a system of good and evil which is independent of heaven and hell. " - George Orwell

"I will tell you something about stories. They aren't just entertainment. Don't be fooled. They are all we have, you see." - Leslie Marmon Silko
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Black_Cat
very good
****
Colorado USA


Phil 4:13

Gender: male
Re: Designing your character.
Reply #3 - 09/01/09 at 15:25:56
 
You know, I us to be a firm believer in careful preparation and planning.  I’ve had characters that were planned to a T and they worked out great.  I’ve also had characters that I no plan for (short of some general, good/evil alignment pre-thought); those characters also turned out to be awesome (in my bias opinion).  So I guess my thought is, do what gives you the best results.  I’m sure that everyone’s creating potential lies within his or her personality; maybe planning in advance is the better way for you to not just end up playing a character who is just YOU with a helmet and flute.  I try and stay away from characters LIKE ME because the first 5 – 6 years of playing this game I played characters that were basically just me.  I’ve found great joy in seeing characters react how I would never imagine.
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BLACKCAT
Alex
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Old_Fag
unskilled
*


The wub is the wub.

Re: Designing your character.
Reply #4 - 09/23/09 at 03:42:16
 
I can do both but I like improvising elements over a bare character design and then just adding to them organically as opposed to doing a fully thought out character and then playing with them straight up.
 
 
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Black_Cat
very good
****
Colorado USA


Phil 4:13

Gender: male
Re: Designing your character.
Reply #5 - 09/23/09 at 16:18:13
 
That works.  That can be fun too, feels like the character is telling -you- who he or she is as you play him or her.
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BLACKCAT
Alex
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Seth
not very good
*****
Right behind you.


Candy is Dandy, but
Liquor is Quicker

Gender: male
Re: Designing your character.
Reply #6 - 09/24/09 at 18:03:08
 
I throw darts.
 
Really. I usually take a very small concept, and it eventually evolves, much like your goblin. Nothing to it at all.
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All hail the Pumpkin King now!
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Gutlan
beginner
***
Florida


R.I.P Kaitybug

Gender: male
Re: Designing your character.
Reply #7 - 09/27/09 at 12:55:42
 
Sometimes, things you say, Seth, are ridiculous. Your feeble attempts at "throwing darts" to make a char, cannot compare to any of the previous posters, sorry.
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Seth
not very good
*****
Right behind you.


Candy is Dandy, but
Liquor is Quicker

Gender: male
Re: Designing your character.
Reply #8 - 09/30/09 at 17:17:30
 
You're silly.
 
Excuse the derail, Emerald. ^-^
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All hail the Pumpkin King now!
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